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(Guide) Forgotten Temple (B1F) Part 1

DK :: GUIDES

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(Guide) Forgotten Temple (B1F) Part 1

Post by Admin on Mon Sep 13, 2010 4:59 am

(Guide) Forgotten Temple (B1F)

Requirements and recommendations :
- 115 level.
- Muster Card: Forgotten Temple B1F in stock
- 50 minutes of a free time
- 1 million Alz

Entrance in dungeon on map Forgotten Ruin at the end of map(a place spawn boss Monakus Karion)

The note: random from mobs drops items for activation of the latent quests (Mutant Energy Ball for access to NPC, Mutant Key (Red), Mutant Key (Green) and Mutant Key (Blue). To not lift that is not necessary, it is recommended to finish all over again all mobs, and then look that of them has dropped out. Quest items vanish after a while if them to not lift, but this time is stretched somewhere for some minutes.

1. Activate a quest on a sand-glass on a ladder

2. Activate a quest on the big relief on a wall



3. You will see the bridge with two walls of fire blocking a way. Fire disappears for some seconds. If to stand near it - takes away HP.

4. At deadlock to activate a quest on a wall to open pass further. To kill all mobs in a corridor. After that to activate a quest on an extreme gravestone.



5. In next room it is necessary to destroy a fire wall. Complexity consists that in four corners of a room costs on a gun which beat simultaneously (+ classes of near fight receive damage from the most fire wall).The best position here - near to a gate near to one of guns (for example, right). Then two guns behind will not get. There is a variant to take advantage battle mode or aura for additional defense.

6. In a corridor will be mobs Obsidian, all of them need to be killed for a quest.
It is better to take groups on 2-4

7. After death of all mobs, activate a quest on a snake head which weighs on a wall at a fiery wall. The head will appear a teleport in a following room (teleport everyone separately).



8. In this room there is first boss Nesbite. The boss beats strongly enough. At it two sorts of attacks - AoE and not-AoE. If it not-AoE it will beat only one person without dependence from an arrangement of the others. If AoE to you has not carried, but, in any case, without is sickly to not manage here. At the boss high defense, therefore to kill it it is necessary long.

In the middle of a room there are 4 cones. It is necessary to watch them. The cone which has lighted up by bluish-green light designates, that in this corner of a room will appear mob Serpent. It will appear for some seconds if it for this time to not kill, it will die itself, but the cone will need to be burned.Then the following cone will light up, and will appear mob in a corresponding corner and so on a circle.After the circle is made (4 cones lighted up by turns all), the snake head in the middle will cause a loss to EVERYONE being in a room (and even that who is from that party near to a teleport) depending on that, how many angular mobs you have not killed (that is, how many cones continued to burn). Even one left cone puts somewhere 1.5k damage. Therefore usually most part party after that impact dies.

To avoid impact of a gun, it is necessary to kill all 4 mobs. On this task it is recommended to direct somebody one, it is desirable char with short skills, for example, a wizard or magic FS.




After death of the boss, activate a quest on a snake head (to talk two times) to open a door in a corridor.


9.It is necessary to collect the certain quantity of subjects which drops from mobs in a room (better to kill all мобов). Cat's Blue Jewel falls from mobs Felichra, Cat's Red Jewel - from mobs Vigest.
Through any time you will reach the next fiery wall. Near to it there will be object Beetle Tomb. If it "to kill", of it will drop out Record of the Mutant.(For continuation dungeon it should be in stock at everyone!).



After that it is necessary to return a little back. One of walls will have a small turtle. If to activate on it a quest the wall will open, and will stand inside NPC Mutant Researcher.



Everyone separately should talk with NPC (dialogue from 5-6 retorts to choose the first answers) and to buy from it Purify Epaulette for 1,000,000 Alz. Purify Epaulette is put on a place of that raincoat which is put on on character on present, and gives stats +350 HP and +500 Defense.Without it to manage at a following stage dungeon it is impossible.



10. Pass in a following room and activate quest Red Aquarium (a certain violet cone on a picture). Pass will be closed by a wall from fire back, and will begin spawns mobs. In total there will be 4 waves. First two - on 8 pieces Vice Felichra, two last - on 4 pieces Vice Vigest.



11. After four спаунов get rid of a fiery gate to pass in a following room.

12. In a room there are three mobs Vice Vigest and to the right on a ladder - boss Chakris.
On the boss the aura of invulnerability hangs, which can be removed only for very short time if to kill these three mobs (or even one but to guess what it is impossible, so, most likely, it is necessary to beat all three).

13. After death of the boss it is necessary to remove Purify Epaulette, to break it by transmuter, to receive subject Cat Stone.



Then activate a quest on the unit which was guarded by the boss. The unit will appear a teleport in a following room.



Back it is possible to return to this room if to press on stone at a fiery wall.



14. Quickly to run on a corridor which walls are equipped by numerous guns, up to the next fiery wall. It needs to be destroyed to pass in a following room.

15. Following two rooms differ that, being in them, will be constant some is put damage.
In the given room it is necessary to kill some groups mobs. One group consists of one big Granite Golem and several mobs name Druga.
The place noted on a picture, - the only thing where damage, received from a room, will not get.



After death of all mobs a gate in a following room will open.

16. To kill all mobs Groga, collecting them in small groups (a maximum on 4). In the end of this corridor there will be next fiery gate and coffin for continuation of a quest.



Attention: after activation of a quest a gate will open all for some seconds, therefore everyone should stand directly ahead of them quickly to slip and dash to reach a following gate.
Having approached to a following gate, be ready to that they too will open all for some seconds. If someone has not had time to slip, it is necessary to destroy this gate. It is the extremely undesirable situation as on the boss it is necessary greatest possible damage.

17. Right after that as a gate will be closed, there will be final boss Orca (it will refer to Orca Origin).
At the boss two kinds of attacks: 1) like Berderk Faello, beats only on one at a correct arrangement of characters; 2) AoE.
In any case, there is only a small amount of time to kill the boss. To kill it is necessary only one reincarnation. If it to not make in time it will die,
And on its place will appear mobs of which it will be necessary to get rid. After that the boss will appear again, but already with other name. It will beat more painfully, will have more defense, and will kill it more difficultly, than the first..In total at the boss 4 or 5 spawns, one is stronger than another. On each reincarnation some minutes are given, but in any case of the boss it is necessary to kill as soon as possible. Most easier to kill the first (Origin).

18. After death of the boss to activate a crystal for end dungeon and to receive 3k honor. If you yet have not completed quests with keys make them BEFORE activation of a crystal.

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